Comparing 6 vendors in Sports Technology startups across 0 criteria.

Sports technology refers to the different technologies used for various sports applications, such as enhancing player performance, data analytics, video analysis, etc. It also covers the application of smart technology solutions and hardware deployed in stadium infrastructure. The sports technologies covered in this report include sports data analytics, smart stadiums, esports, and devices.

Market Leadership Quadrant

    1.1 Study Objectives
    1.2 Market Definition
    1.3 Study Scope

        1.3.1 Markets Covered and Regional Scope
        1.3.2 Inclusions and Exclusions
        1.3.3 Years Considered

    1.4 Currency Considered
    1.5 Units Considered
    1.6 Limitations
    1.7 Stakeholders
    1.8 Summary of Changes

    2.1 Introduction
    2.2 Market Dynamics

        2.2.1 Drivers

            2.2.1.1 Increasing Focus on Fan Engagement  at Stadiums
            2.2.1.2 Pressing Need for Data-Driven Decisions
            2.2.1.3 Growing Pressure to Improve Player/ Team Performance
            2.2.1.4 Surging Adoption of Esports Technology
            2.2.1.5 Rising Implementation of IoT  Technologies for Efficient
                    Management of  Stadium Infrastructure

        2.2.2 Restraints

            2.2.2.1 High Initial Investments and  Budget Constraints

        2.2.3 Opportunities

            2.2.3.1 Advent of AI and Ml Technologies
            2.2.3.2 Emergence of Sports Leagues and Events  with Large Prize
                    Pools
            2.2.3.3 Increasing Adoption of AR and VR  in Sports
            2.2.3.4 Increasing Reliance on  Real-Time Analysis

        2.2.4 Challenges

            2.2.4.1 Lack of Professionals with  Analytical Skills
            2.2.4.2 Complexities in Upgrading and  Replacing Legacy Systems

    2.3 Value Chain Analysis
    2.4 Ecosystem Analysis
    2.5 Investment and Funding Scenario
    2.6 Trends/Disruptions Impacting Customer Business
    2.7 Technology Analysis

        2.7.1 Key Technologies

            2.7.1.1 Artificial Intelligence (AI)
            2.7.1.2 Blockchain

        2.7.2 Complementary Technologies
        2.7.3 Adjacent Technologies

            2.7.3.1 Augmented Reality and Virtual Reality  (AR and VR)

    2.8 Porter’s Five Force Analysis

        2.8.1 Threat of New Entrants
        2.8.2 Threat of Substitutes
        2.8.3 Bargaining Power of Suppliers
        2.8.4 Bargaining Power of Buyers
        2.8.5 Intensity of Competitive Rivalry

    2.9 Trade Analysis

        2.9.1 Import Data for Hs Code 910212
        2.9.2 Export Data for Hs Code 910212

    3.1 Introduction
    3.2 Key Player Strategies/Right to Win

        3.2.1 Overview of Strategies Adopted By Key Players in  Sports
              Technology Market

    3.3 Revenue Analysis, 2019–2023
    3.4 Market Share Analysis, 2023
    3.5 Company Valuation & Financial Metrics, 2024
    3.6 Brand/Product Comparison

        3.6.1 Wearables
        3.6.2 Smart Stadiums

    3.7 Company Evaluation Matrix: Startups/Smes, 2023

        3.7.1 Progressive Companies
        3.7.2 Responsive Companies
        3.7.3 Dynamic Companies
        3.7.4 Starting Blocks
        3.7.5 Competitive Benchmarking: Startups/Smes, 2023

            3.7.5.1 Detailed List of Key Startups/Sme Players
            3.7.5.2 Competitive Benchmarking of Key  Startups/Sme Players

    3.8 Competitive Scenario

        3.8.1 Product/Service/Solution Launches
        3.8.2 Deals

    4.1 Ucopia

        4.1.1 Business overview
        4.1.2 Products/Solutions/Services offered
        4.1.3 Recent developments

    4.2 Edge Sound Research

        4.2.1 Business overview
        4.2.2 Products/Solutions/Services offered
        4.2.3 Recent developments

    4.3 Allgovision

        4.3.1 Business overview
        4.3.2 Products/Solutions/Services offered
        4.3.3 Recent developments

    4.4 Dignia Systems

        4.4.1 Business overview
        4.4.2 Products/Solutions/Services offered
        4.4.3 Recent developments

    4.5 Sorama

        4.5.1 Business overview
        4.5.2 Products/Solutions/Services offered
        4.5.3 Recent developments

    4.6 Stadicom

        4.6.1 Business overview
        4.6.2 Products/Solutions/Services offered
        4.6.3 Recent developments

 
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Icon Company
Icon Headquarters
Icon Year Founded
Icon Holding Type
AllGoVision Bengaluru, India 2009 Private
Dignia Systems Vienna, Austria 2020 Private
Edge Sound Research Riverside, Massachusetts, US 2020 Private
Sorama Eindhoven, Netherlands 2009 Private
Stadium Tel Aviv, Israel 2022 Private
 

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360 Quadrants is a scientific research methodology by MarketsandMarkets to understand market leaders in 6000+ micro markets

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