Comparing 6 vendors in Sports Technology startups across 0 criteria.
Sports technology refers to the different technologies used for various sports applications, such as enhancing player performance, data analytics, video analysis, etc. It also covers the application of smart technology solutions and hardware deployed in stadium infrastructure. The sports technologies covered in this report include sports data analytics, smart stadiums, esports, and devices.
1.1 Study Objectives
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered and Regional Scope
1.3.2 Inclusions and Exclusions
1.3.3 Years Considered
1.4 Currency Considered
1.5 Units Considered
1.6 Limitations
1.7 Stakeholders
1.8 Summary of Changes
2.1 Introduction
2.2 Market Dynamics
2.2.1 Drivers
2.2.1.1 Increasing Focus on Fan Engagement at Stadiums
2.2.1.2 Pressing Need for Data-Driven Decisions
2.2.1.3 Growing Pressure to Improve Player/ Team Performance
2.2.1.4 Surging Adoption of Esports Technology
2.2.1.5 Rising Implementation of IoT Technologies for Efficient
Management of Stadium Infrastructure
2.2.2 Restraints
2.2.2.1 High Initial Investments and Budget Constraints
2.2.3 Opportunities
2.2.3.1 Advent of AI and Ml Technologies
2.2.3.2 Emergence of Sports Leagues and Events with Large Prize
Pools
2.2.3.3 Increasing Adoption of AR and VR in Sports
2.2.3.4 Increasing Reliance on Real-Time Analysis
2.2.4 Challenges
2.2.4.1 Lack of Professionals with Analytical Skills
2.2.4.2 Complexities in Upgrading and Replacing Legacy Systems
2.3 Value Chain Analysis
2.4 Ecosystem Analysis
2.5 Investment and Funding Scenario
2.6 Trends/Disruptions Impacting Customer Business
2.7 Technology Analysis
2.7.1 Key Technologies
2.7.1.1 Artificial Intelligence (AI)
2.7.1.2 Blockchain
2.7.2 Complementary Technologies
2.7.3 Adjacent Technologies
2.7.3.1 Augmented Reality and Virtual Reality (AR and VR)
2.8 Porter’s Five Force Analysis
2.8.1 Threat of New Entrants
2.8.2 Threat of Substitutes
2.8.3 Bargaining Power of Suppliers
2.8.4 Bargaining Power of Buyers
2.8.5 Intensity of Competitive Rivalry
2.9 Trade Analysis
2.9.1 Import Data for Hs Code 910212
2.9.2 Export Data for Hs Code 910212
3.1 Introduction
3.2 Key Player Strategies/Right to Win
3.2.1 Overview of Strategies Adopted By Key Players in Sports
Technology Market
3.3 Revenue Analysis, 2019–2023
3.4 Market Share Analysis, 2023
3.5 Company Valuation & Financial Metrics, 2024
3.6 Brand/Product Comparison
3.6.1 Wearables
3.6.2 Smart Stadiums
3.7 Company Evaluation Matrix: Startups/Smes, 2023
3.7.1 Progressive Companies
3.7.2 Responsive Companies
3.7.3 Dynamic Companies
3.7.4 Starting Blocks
3.7.5 Competitive Benchmarking: Startups/Smes, 2023
3.7.5.1 Detailed List of Key Startups/Sme Players
3.7.5.2 Competitive Benchmarking of Key Startups/Sme Players
3.8 Competitive Scenario
3.8.1 Product/Service/Solution Launches
3.8.2 Deals
4.1 Ucopia
4.1.1 Business overview
4.1.2 Products/Solutions/Services offered
4.1.3 Recent developments
4.2 Edge Sound Research
4.2.1 Business overview
4.2.2 Products/Solutions/Services offered
4.2.3 Recent developments
4.3 Allgovision
4.3.1 Business overview
4.3.2 Products/Solutions/Services offered
4.3.3 Recent developments
4.4 Dignia Systems
4.4.1 Business overview
4.4.2 Products/Solutions/Services offered
4.4.3 Recent developments
4.5 Sorama
4.5.1 Business overview
4.5.2 Products/Solutions/Services offered
4.5.3 Recent developments
4.6 Stadicom
4.6.1 Business overview
4.6.2 Products/Solutions/Services offered
4.6.3 Recent developments